Pages: 1 2 3 4 5 6 7 8 9 10 [20] |
381. Light Carriers - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: Loius Woo wrote: The idea is simple, A sub capital ship about the size of an Orca, that can use jump gates, can go in high sec, and DOES NOT have a jump drive. It can field five fighters, or drones. Does not have a corp han...
- by Loius Woo - at 2012.05.09 17:03:00
|
382. Light Carriers - in Player Features and Ideas Discussion [original thread]
Jack Carrigan wrote: Use a Dominix, as stupid idea is stupid. As I said to the last "use a dominix" post, they are different things. If you had read the thread you would know that. Thanks for your input.
- by Loius Woo - at 2012.05.09 17:00:00
|
383. Bombardment module - in Player Features and Ideas Discussion [original thread]
Jack Carrigan wrote: No. Yes See what I did there?
- by Loius Woo - at 2012.05.09 16:59:00
|
384. Light Carriers - in Player Features and Ideas Discussion [original thread]
Verity Sovereign wrote: +1 drone per level is almost the same as +20% drone damage per level (as with drone interfacing) Take a Domi, give up its guns and buff the drone bonus from 10 to 20, and you now have a BS ship fielding the equivalent o...
- by Loius Woo - at 2012.05.09 16:43:00
|
385. Electronic Support Vessels - in Player Features and Ideas Discussion [original thread]
wurblewind wrote: mxzf wrote: Just a counterpoint, one could argue that ECM is already the counter-ewar. Just some food for thought. And it is a fair argument, at least as long as you're quicker on the draw. But sometimes I want someone e...
- by Loius Woo - at 2012.05.09 16:36:00
|
386. Missile Enhancers - in Player Features and Ideas Discussion [original thread]
Callic Veratar wrote: Loius Woo wrote: Joe Risalo wrote: Target painters use cap where as turret modules do not. Missile launchers don't use cap but guns do.... I primarily fly Caldari and use missiles and I don't think they need an...
- by Loius Woo - at 2012.05.09 03:00:00
|
387. Bombardment module - in Player Features and Ideas Discussion [original thread]
With the new ship balancing changes coming and a bombardment line, I was thinking that it would be cool if there was a module that operated like the siege modules on dreads, but for smaller ships. Immobilize the ship for the module duration while...
- by Loius Woo - at 2012.05.09 02:50:00
|
388. Missile Enhancers - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Target painters use cap where as turret modules do not. Missile launchers don't use cap but guns do.... I primarily fly Caldari and use missiles and I don't think they need another damage mod. They do what they are meant...
- by Loius Woo - at 2012.05.09 02:19:00
|
389. Light Carriers - in Player Features and Ideas Discussion [original thread]
XXSketchxx wrote: Loius Woo wrote: Also, I am not under a concord blanket, nor am I talking about "higher end content" Please read my "caveat" from my OP. you want carrier like abilities in high sec how about no? Actually, I want it...
- by Loius Woo - at 2012.05.09 02:14:00
|
390. Light Carriers - in Player Features and Ideas Discussion [original thread]
Vilnius Zar wrote: It's too overpowered for high sec as it's unchallenged, OP ofcourse knows this and tries to hide this by calling it "fun". If it does about the damage of a BS, and can do some logistics, with a commiserate price tag associ...
- by Loius Woo - at 2012.05.08 21:54:00
|
391. Light Carriers - in Player Features and Ideas Discussion [original thread]
XXSketchxx wrote: No. Use a dominix. If you want to play with big ships and "higher end content" you'll need to leave the Concord blanket at home. A dominix is a BS with drone bonus's. Not the same thing. Also, I am not under a concord bla...
- by Loius Woo - at 2012.05.08 21:29:00
|
392. Black Ops 2.0 - in Player Features and Ideas Discussion [original thread]
Ganthrithor wrote: And the other one with the same idea that's also on the front page? Whatever. Thanks to whoever necro'd a bad thread. Again, it wasn't necro'd. It was brought back up because someone posted a similar idea and they were po...
- by Loius Woo - at 2012.05.08 21:25:00
|
393. What do you get when you get a hulk cross with a Hyperion... ship breading - in Player Features and Ideas Discussion [original thread]
Wha? Cross breeding ships? I don't even....
- by Loius Woo - at 2012.05.08 21:24:00
|
394. Light Carriers - in Player Features and Ideas Discussion [original thread]
Christopher AET wrote: I dislike the idea of fighters in hisec due to their ability to warp around. Perhaps give it the carrier bonus of +1 drone per level but restrict it to heavies. Ie 10 drones at max level. However in all other respects I d...
- by Loius Woo - at 2012.05.08 21:17:00
|
395. Black Ops 2.0 - in Player Features and Ideas Discussion [original thread]
CCP has also said that NEW MODULES are coming down the pipe and asked for ideas for them. What you suggest for the BO is good, CovOps cloak, ECM bonus for more than just the Widow, etc are all good suggestions. With the proper balancing, the clo...
- by Loius Woo - at 2012.05.08 21:11:00
|
396. Light Carriers - in Player Features and Ideas Discussion [original thread]
The idea is simple, A sub capital ship about the size of an Orca, that can use jump gates, can go in high sec, and DOES NOT have a jump drive. It can field five fighters, or drones. Does not have a corp hanger or ship maintenance array. Cannot fit...
- by Loius Woo - at 2012.05.08 20:56:00
|
397. Black Ops 2.0 - in Player Features and Ideas Discussion [original thread]
Ganthrithor wrote: Loius Woo wrote: Ganthrithor wrote: NOOOOOOOOOOO. Go away, cloakbubble baddies. Same as the other thread that you graced with your comment. Thank you for your insightful and succinct logical rebuttal to the idea. Y...
- by Loius Woo - at 2012.05.08 19:29:00
|
398. make pos anchorable at non moon location - in Player Features and Ideas Discussion [original thread]
I like this idea. I never understood why POS's had to be at Moons only. It doesn't make that much sense. It should be viable for a small group to put up a small pos that isn't taking up a valuable real-estate spot (like a moon).
- by Loius Woo - at 2012.05.08 19:28:00
|
399. Black Ops 2.0 - in Player Features and Ideas Discussion [original thread]
Ganthrithor wrote: NOOOOOOOOOOO. Go away, cloakbubble baddies. Same as the other thread that you graced with your comment. Thank you for your insightful and succinct logical rebuttal to the idea. You have brought so much to the discussion ...
- by Loius Woo - at 2012.05.08 19:23:00
|
400. The fix for black ops: Cloaking field generator (only for cruiser sized and less) - in Player Features and Ideas Discussion [original thread]
Ganthrithor wrote: Get out get out get out. Cloak bubbles are a TERRIBLE GODDAMNED IDEA. Thank you for your insightful and succinct logical rebuttal to the idea. You have brought so much to the discussion that I am speechless. Here, take m...
- by Loius Woo - at 2012.05.08 19:17:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 [20] |
First page | Previous page | Next page | Last page |